Article Data

  • Views 238
  • Dowloads 130

Systematic Reviews

Open Access

Meta-analysis on the impact of virtual reality technology on limb function and quality of life in stroke patients—application of virtual reality technology in rehabilitation training of stroke patients

  • Xiaoping Wu1
  • Wenyou Pang1,*,

1Department of Neurology, Taizhou Central Hospital, 318000 Taizhou, Zhejiang, China

DOI: 10.22514/sv.2025.096 Vol.21,Issue 7,July 2025 pp.51-61

Submitted: 18 February 2025 Accepted: 18 April 2025

Published: 08 July 2025

*Corresponding Author(s): Wenyou Pang E-mail: Pangwenyou_666@163.com

Abstract

Background: Stroke remains a leading cause of adult disability globally, with approximately 70% of survivors experiencing chronic upper limb impairment that severely impacts daily functioning. While virtual reality (VR)-based rehabilitation has gained attention, evidence remains inconsistent regarding its efficacy, particularly with technological advancements and long-term benefits. This meta-analysis updates a 2023 review by evaluating VR’s impact on motor recovery and quality of life in stroke patients, integrating recent randomized controlled trials (RCTs) and exploring underlying mechanisms. Methods: This meta-analysis adheres to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines and includes high-quality randomized controlled trials (RCTs) published between 01 January 2022, and 20 January 2025, from PubMed, Elsevier and Web of Science, focusing on the application of VR technology in the rehabilitation of stroke patients. Studies were assessed using the Cochrane Risk of Bias Tool (RoB 2). Data were synthesized via random-effects models in Review Manager 5.3, with heterogeneity quantified by I2 statistics and sensitivity analyses to confirm robustness. Results: A total of twenty RCTs were included in the analysis, and the results of the meta-analysis indicated that VR technology significantly improved several key outcomes for stroke patients, including the Fugl-Meyer Upper Extremity (FMUE) score (Mean Difference (MD) = 7.47, 95%Confidence Interval (CI) (5.38–9.57), Z = 7.00, p < 0.001), the Box and Block Test score (MD = 5.84, 95% CI (2.49–9.20), Z = 3.41, p = 0.001), the Berg Balance Scale score (MD = 3.54, 95% CI (0.56–6.53), Z = 2.33, p = 0.020), and the Barthel Index score (MD = 4.57, 95% CI (1.33–7.80), Z = 2.77, p = 0.006). Conclusions: As an emerging rehabilitation intervention, VR technology can effectively promote the recovery of motor function in stroke patients and significantly improve their quality of life. The INPLASY Registration: INPLASY202520082.


Keywords

Virtual reality; Stroke patients; Limb function; Quality of life; Meta-analysis


Cite and Share

Xiaoping Wu,Wenyou Pang. Meta-analysis on the impact of virtual reality technology on limb function and quality of life in stroke patients—application of virtual reality technology in rehabilitation training of stroke patients. Signa Vitae. 2025. 21(7);51-61.

References

[1] Soleimani M, Ghazisaeedi M, Heydari S. The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis. BMC Medical Informatics and Decision Making. 2024; 24: 135.

[2] Chen J, He XY. Comment on: effects of virtual reality-based cognitive interventions on cognitive function and activity of daily living among stroke patients: systematic review and meta-analysis. Journal of Clinical Nursing. 2024; 33: 4150–4152.

[3] Hussain F, Khursheed M, Afzal S, Khan MU, Hasan A, Hasnain SM. Effects of virtual reality-based mirror therapy on upper extremity motor function, manual performance and gross manual dexterity among stroke patients: a meta-analysis. International Journal of Exercise Science. 2024; 17: 1219–1234.

[4] Jeyaraman M, Jeyaraman N, Ramasubramanian S, Shyam A. Enhancing orthopedic rehabilitation: the emergence and impact of virtual reality technology. Journal of Orthopaedic Case Reports. 2024; 14: 1–6.

[5] Wang S, Meng H, Zhang Y, Mao J, Zhang C, Qian C, et al. Effect of virtual reality-based rehabilitation on mental health and quality of life of stroke patients: a systematic review and meta-analysis of randomized controlled trials. Archives of Physical Medicine and Rehabilitation. 2025; 106: 607–617.

[6] Kiper P, Godart N, Cavalier M, Berard C, Cieślik B, Federico S, et al. Effects of immersive virtual reality on upper-extremity stroke rehabilitation: a systematic review with meta-analysis. Journal of Clinical Medicine. 2023; 13: 146.

[7] Zhang B, Wong KP, Kang R, Fu S, Qin J, Xiao Q. Efficacy of robot-assisted and virtual reality interventions on balance, gait, and daily function in patients with stroke: a systematic review and network meta-analysis. Archives of Physical Medicine and Rehabilitation. 2023; 104: 1711–1719.

[8] Hao J, Yao Z, Harp K, Gwon DY, Chen Z, Siu KC. Effects of virtual reality in the early-stage stroke rehabilitation: a systematic review and meta-analysis of randomized controlled trials. Physiotherapy Theory and Practice. 2023; 39: 2569–2588.

[9] Fugl-Meyer AR, Jääskö L, Leyman I, Olsson S, Steglind S. A method for evaluation of physical performance. Scandinavian Journal of Rehabilitation Medicine. 1975; 7: 13–31.

[10] Mathiowetz V, Volland G, Kashman N, Weber K. Adult norms for the box and block test of manual dexterity. The American Journal of Occupational Therapy. 1985; 39: 386–391.

[11] Berg T. Berg balance scale. Archives of Physical Medicine and Rehabilitation. 2009; 73: 2–5.

[12] Mcdonnell M. Action research arm test. Australian Journal of Physiotherapy. 2008; 54: 220.

[13] Quinn TJ, Langhorne P, Stott DJ. Barthel index for stroke trials: development, properties, and application. Stroke. 2011; 42: 1146–1151.

[14] Higgins JP, Altman DG, Gøtzsche PC, Jüni P, Moher D, Oxman AD, et al. The Cochrane Collaboration’s tool for assessing risk of bias in randomised trials. The BMJ. 2011; 343: d5928.

[15] Adams RJ, Ellington AL, Kuccera KA, Leaman H, Smithson C, Patrie JT. Telehealth-guided virtual reality for recovery of upper extremity function following stroke. Occupational Therapy Journal of Research. 2023; 43: 446–456.

[16] Aguilera-Rubio Á, Alguacil-Diego IM, Mallo-López A, Jardón Huete A, Oña ED, Cuesta-Gómez A. Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial. Journal of NeuroEngineering and Rehabilitation. 2024; 21: 12.

[17] Akıncı M, Burak M, Yaşar E, Kılıç RT. The effects of robot-assisted gait training and virtual reality on balance and gait in stroke survivors: a randomized controlled trial. Gait & Posture. 2023; 103: 215–222.

[18] Amin F, Waris A, Syed S, Amjad I, Umar M, Iqbal J, et al. Effectiveness of immersive virtual reality based hand rehabilitation games for improving hand motor functions in subacute stroke patients. IEEE Transactions on Neural Systems and Rehabilitation Engineering. 2024; 32: 2060–2069.

[19] Bai Y, Liu F, Zhang H. Artificial intelligence limb rehabilitation system on account of virtual reality technology on long-term health management of stroke patients in the context of the internet. Computational and Mathematical Methods in Medicine. 2022; 2022: 2688003.

[20] Chen L, Chen Y, Fu WB, Huang DF, Lo WLA. The effect of virtual reality on motor anticipation and hand function in patients with subacute stroke: a randomized trial on movement-related potential. Neural Plasticity. 2022; 2022: 7399995.

[21] Choi JB, Cho KI. Effects of virtual reality-based robot therapy combined with task-oriented therapy on upper limb function and cerebral cortex activation in patients with stroke. Medicine. 2024; 103: e38723.

[22] Cinakli H, Yetisgin A, Sen Dokumaci D, Boyaci A. Effects of adding interactive videogames to conventional rehabilitation program on radiological progression and upper extremity motor function in patients with hemiplegic stroke: a preliminary study. Somatosensory & Motor Research. 2024; 41: 213–221.

[23] Dąbrowská M, Pastucha D, Janura M, Tomášková H, Honzíková L, Baníková Š, et al. Effect of virtual reality therapy on quality of life and self-sufficiency in post-stroke patients. Medicina. 2023; 59: 1669.

[24] Hsu HY, Kuo LC, Lin YC, Su FC, Yang TH, Lin CW. Effects of a virtual reality-based mirror therapy program on improving sensorimotor function of hands in chronic stroke patients: a randomized controlled trial. Neurorehabilitation and Neural Repair. 2022; 36: 335–345.

[25] Huang CY, Chiang WC, Yeh YC, Fan SC, Yang WH, Kuo HC, et al. Effects of virtual reality-based motor control training on inflammation, oxidative stress, neuroplasticity and upper limb motor function in patients with chronic stroke: a randomized controlled trial. BMC Neurology. 2022; 22: 21.

[26] Huang Q, Jiang X, Jin Y, Wu B, Vigotsky AD, Fan L, et al. Immersive virtual reality-based rehabilitation for subacute stroke: a randomized controlled trial. Journal of Neurology. 2024; 271: 1256–1266.

[27] Kiper P, Przysiężna E, Cieślik B, Broniec-Siekaniec K, Kucińska A, Szczygieł J, et al. Effects of immersive virtual therapy as a method supporting recovery of depressive symptoms in post-stroke rehabilitation: randomized controlled trial. Clinical Interventions in Aging. 2022; 17: 1673–1685.

[28] Kostenko E, Petrova L, Martynov MY, Pogonchenkova I. Effectiveness of rehabilitation with virtual reality and biofeedback in recovery of hand function after stroke. S.S. Korsakov Journal of Neurology and Psychiatry. 2023; 123: 68–75. (In Russian)

[29] Kuo FL, Lee HC, Kuo TY, Wu YS, Lee YS, Lin JC, et al. Effects of a wearable sensor–based virtual reality game on upper-extremity function in patients with stroke. Clinical Biomechanics. 2023; 104: 105944.

[30] Kwak HD, Chung E, Lee BH. The effect of balance training using touch controller-based fully immersive virtual reality devices on balance and walking ability in patients with stroke: a pilot randomized controlled trial. Medicine. 2024; 103: e38578.

[31] Peláez-Vélez FJ, Eckert M, Gacto-Sánchez M, Martínez-Carrasco Á. Use of virtual reality and videogames in the physiotherapy treatment of stroke patients: a pilot randomized controlled trial. International Journal of environmental Research and Public Health. 2023; 20: 4747.

[32] Rodríguez-Hernández M, Polonio-López B, Corregidor-Sánchez AI, Martín-Conty JL, Mohedano-Moriano A, Criado-Álvarez JJ. Can specific virtual reality combined with conventional rehabilitation improve poststroke hand motor function? A randomized clinical trial. Journal of NeuroEngineering and Rehabilitation. 2023; 20: 38.

[33] Sana V, Ghous M, Kashif M, Albalwi A, Muneer R, Zia M. Effects of vestibular rehabilitation therapy versus virtual reality on balance, dizziness, and gait in patients with subacute stroke: a randomized controlled trial. Medicine. 2023; 102: e33203.

[34] Sungbae J, Hoon J, Hyunjin K, Changho S. 360° immersive virtual reality-based mirror therapy for upper extremity function and satisfaction among stroke patients: a randomized controlled trial. European Journal of Physical and Rehabilitation Medicine. 2024; 60: 207–215.

[35] Zhang Y, He L, Jin Q, Hu Y, Ji C, Chen L. Effects of virtual reality-based language training for people with post-stroke aphasia: a meta-analysis. Chinese Journal of Nursing. 2023; 58: 296–303. (In Chinese)

[36] Lin R, Batalik L, Su JJ. Responses to commentaries on ‘effects of virtual reality-based cognitive interventions on cognitive function and activity of daily living among stroke patients: a systematic review and meta-analysis’. Journal of Clinical Nursing. 2024; 34: 1524–1527.

[37] Zhang N, Wang H, Wang H, Qie S. Impact of the combination of virtual reality and noninvasive brain stimulation on the upper limb motor function of stroke patients: a systematic review and meta-analysis. Journal of NeuroEngineering and Rehabilitation. 2024; 21: 179.

[38] Zhang J, Yang J, Xu Q, Xiao Y, Zuo L, Cai E. Effectiveness of virtual reality-based rehabilitation on the upper extremity motor function of stroke patients: a protocol for systematic review and meta-analysis. PLOS ONE. 2024; 19: e0313296.

[39] Zhang J, Jiang X, Xu Q, Cai E, Ding H. Effect of virtual reality-based training on upper limb dysfunction during post-stroke rehabilitation: a meta-analysis combined with meta-regression. Journal of Integrative Neuroscience. 2024; 23: 225.

[40] Ventura S, Tessari A, Castaldini S, Magni E, Turolla A, Baños R, et al. Effectiveness of a Virtual Reality rehabilitation in stroke patients with sensory-motor and proprioception upper limb deficit: a study protocol. PLOS ONE. 2024; 19: e0307408.

[41] Lindsay L R, Thompson D A, O’Dell M W. Updated approach to stroke rehabilitation. Medical Clinics. 2020; 104: 199–211.

[42] Prajjwal P, Chandrasekar KK, Battula P, Gaviria E, Awe MO, Inban P, et al. The efficacy of virtual reality-based rehabilitation in improving motor function in patients with stroke: a systematic review and meta-analysis. Annals of Medicine and Surgery. 2024; 86: 5425–5438.

[43] Noreen A, Lu J, Xu X, Jiang H, Hua Y, Shi X, et al. Comparing the effects of Swiss-ball training and virtual reality training on balance, mobility, and cortical activation in individuals with chronic stroke: study protocol for a multi-center randomized controlled trial. Trials. 2024; 25: 677.

[44] Shen J, Gu X, Fu J, Yao Y, Li Y, Zeng M, et al. Virtual reality-induced motor function of the upper extremity and brain activation in stroke: study protocol for a randomized controlled trial. Frontiers in Neurology. 2023; 14: 1094617.

[45] Wei D, Hua XY, Zheng MX, Wu JJ, Xu JG. Effectiveness of robot-assisted virtual reality mirror therapy for upper limb motor dysfunction after stroke: study protocol for a single-center randomized controlled clinical trial. BMC Neurology. 2022; 22: 307.

[46] Sevcenko K, Lindgren I. The effects of virtual reality training in stroke and Parkinson’s disease rehabilitation: a systematic review and a perspective on usability. European Review of Aging and Physical Activity. 2022; 19: 4.

[47] Tieri G, Iosa M, Fortini A, Aghilarre F, Gentili F, Rubeca C, et al. Efficacy of a virtual reality rehabilitation protocol based on art therapy in patients with stroke: a single-blind randomized controlled trial. Brain Sciences. 2024; 14: 863.

[48] Liu Y, Lin R, Tian X, et al. Effects of VR task-oriented training combined with rTMS on balance function and brain plasticity in stroke patients: a randomized controlled trial study protocol. Trials. 2024; 25: 702.

[49] Errante A, Saviola D, Cantoni M, Iannuzzelli K, Ziccarelli S, Togni F, et al. Effectiveness of action observation therapy based on virtual reality technology in the motor rehabilitation of paretic stroke patients: a randomized clinical trial. BMC Neurology. 2022; 22: 109.

[50] Chen J, Kalun C, Chen T. Effectiveness of using virtual reality-supported exercise therapy for upper extremity motor rehabilitation in patients with stroke: systematic review and meta-analysis of randomized controlled trials. Journal of Medical Internet Research. 2022; 24: 109.

[51] Dai Y, Liao X, Zheng S. Letter regarding: effects of virtual reality-based cognitive interventions on cognitive function and activity of daily living among stroke patients: systematic review and meta-analysis. Journal of Clinical Nursing. 2024; 33: 3322–3323.

[52] Cheng XP, Wang ZD, Zhou YZ, Zhan LQ, Wu D, Xie LL, et al. Effect of tDCS combined with virtual reality for post-stroke cognitive impairment: a randomized controlled trial study protocol. BMC Complementary Medicine and Therapies. 2024; 24: 349.

[53] Shannon MM, White M, Churilov L, Yang T, Lipson-Smith R, Elf M, et al. Re-imagining hospital patient room design for people after stroke: a randomized controlled study using virtual reality. Stroke. 2024; 55: 1895–1903.

[54] Nagappan PG, Chen H, Wang DY. Neuroregeneration and plasticity: a review of the physiological mechanisms for achieving functional recovery postinjury. Military Medical Research. 2020; 7: 30.


Abstracted / indexed in

Science Citation Index Expanded (SciSearch) Created as SCI in 1964, Science Citation Index Expanded now indexes over 9,200 of the world’s most impactful journals across 178 scientific disciplines. More than 53 million records and 1.18 billion cited references date back from 1900 to present.

Journal Citation Reports/Science Edition Journal Citation Reports/Science Edition aims to evaluate a journal’s value from multiple perspectives including the journal impact factor, descriptive data about a journal’s open access content as well as contributing authors, and provide readers a transparent and publisher-neutral data & statistics information about the journal.

Chemical Abstracts Service Source Index The CAS Source Index (CASSI) Search Tool is an online resource that can quickly identify or confirm journal titles and abbreviations for publications indexed by CAS since 1907, including serial and non-serial scientific and technical publications.

Index Copernicus The Index Copernicus International (ICI) Journals database’s is an international indexation database of scientific journals. It covered international scientific journals which divided into general information, contents of individual issues, detailed bibliography (references) sections for every publication, as well as full texts of publications in the form of attached files (optional). For now, there are more than 58,000 scientific journals registered at ICI.

Geneva Foundation for Medical Education and Research The Geneva Foundation for Medical Education and Research (GFMER) is a non-profit organization established in 2002 and it works in close collaboration with the World Health Organization (WHO). The overall objectives of the Foundation are to promote and develop health education and research programs.

Scopus: CiteScore 1.3 (2024) Scopus is Elsevier's abstract and citation database launched in 2004. Scopus covers nearly 36,377 titles (22,794 active titles and 13,583 Inactive titles) from approximately 11,678 publishers, of which 34,346 are peer-reviewed journals in top-level subject fields: life sciences, social sciences, physical sciences and health sciences.

Embase Embase (often styled EMBASE for Excerpta Medica dataBASE), produced by Elsevier, is a biomedical and pharmacological database of published literature designed to support information managers and pharmacovigilance in complying with the regulatory requirements of a licensed drug.

Submission Turnaround Time

Top